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- Path: clri6a.gsi.de!kraemer
- From: kraemer@clri6a.gsi.de (Michael Kraemer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Superbitmap windows
- Date: 26 Jan 1996 11:36:40 GMT
- Organization: Technische Hochschule Darmstadt
- Message-ID: <4eaec8$ha9@rs18.hrz.th-darmstadt.de>
- References: <4e908e$90n@mn5.swip.net>
- NNTP-Posting-Host: clri6a.gsi.de
- To: Ola.Lindgren@mailbox.swipnet.se (Ola Lindgren)
-
- In article <4e908e$90n@mn5.swip.net>, Ola.Lindgren@mailbox.swipnet.se (Ola Lindgren) writes:
- > I've been trying to write a program which first opens a custom screen
- > (low res), and onto that a backdrop, borderless superbitmap window. Images
- > and text that are drawn in the bitmap area before the window is opened
- > don't cause any problems, but when I try to draw something when I've opened
- > the window nothing happens. The solution is probably very easy, but I don't
- > have the ROM Kernel books, and I'm not very good at Intuition programming.
- > I write in assembler, but I understand examples in C.
- >
- > / Daniel Hallgren
- >
- > Email: ola.lindgren@mailbox.swipnet.se (Make sure it says "Daniel Hallgren"
- > somewhere in the letter since it's my father's email-address)
- >
-
- Don't know if that's exactly your problem, but you might have to do sth like:
-
- struct Window *pWdw;
-
- CopySBitMap( pWdw -> RPort -> Layer );
-
- There are other functions to scroll around SuperBitmaps etc.
-